Pose and 3D Print Video Game Characters! Let's Print! Chivmas Part 2 – 2015



Learn how to pose and 3D print characters using in game animations in part 2 of the Chivmas Advanced 3D Printing Tutorial series!

You will need:
Umodel –
Milkshape 3D –
Meshmixer –
Netfabb Cloud –

Chivalry Medieval Warfare or other Unreal Engine based Game! :3

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  • Hi Angus, do these methods still work? And do they work in any game?

    Andruz D' Morais July 13, 2020 6:25 pm Reply
  • Is all this current with 2020 or is there a better way?

    Dane Collaro July 13, 2020 6:25 pm Reply
  • How to extract 3d models from apps and games from Android

    ajas shamsudheen July 13, 2020 6:25 pm Reply
  • your videos have changed my life.

    Charles Nadon July 13, 2020 6:25 pm Reply
  • i keep exporting my meshes and they turn into pskx files…cant do anything afterwards…any help?

    Steven James C. July 13, 2020 6:25 pm Reply
  • Can we extract models from gta5?

    ajas shamsudheen July 13, 2020 6:25 pm Reply
  • I want to print my friends ark Dino can you help me

    Caperocker July 13, 2020 6:25 pm Reply
  • can you do a vid whar to find it in other games tham shiv-somthing for example dmc devil may cry 🙂

    dominique Bobbink July 13, 2020 6:25 pm Reply
  • Great video mate, thumbs up!

    Guerrilla Fighter July 13, 2020 6:25 pm Reply
  • Hi Angus!, great tutorial ! I have a question about a problem which i've been dealing for a week. I've ripped this model but i want to print it with preserving all the smoothness and details, whenever i try to make it printable with make solid option in meshmixer, it closes the holes which i want to keep when printing the file. And meshmixer always make the model loose its smooth details. Do you think i can turn a mesh like this ===> https://tinyurl.com/y9mghh95 into a printable solid?

    nazmi özdil July 13, 2020 6:25 pm Reply
  • Was wondering, my son play skylanders imaginators on Xbox, I know you can have your custom characters printed by shapeways, but do you know how I can print his character myself? Thanks

    eschayes July 13, 2020 6:25 pm Reply
  • Was literally about to ask you to make this video. Cool to see you've already done it! Thanks Angus

    Vanillaessence96 July 13, 2020 6:25 pm Reply
  • its 110 degrees farenhieght here

    Joshua Bonnell July 13, 2020 6:25 pm Reply
  • Could you have used tinkerplay are what ever to put ball joints in places when slicing to create minor articulation and make it easier to pop together? how much longer would doing that take?

    Nicky Yates July 13, 2020 6:25 pm Reply
  • Can you do this same sort of thing with the engine Skyrim uses? I've already gone through the process you described for extracting and printing the models and in fact I'm printing a dagger as I type this. Can Milkshape be used for posing Skyrim characters or is some other tool required? Thanks..Dan

    Dan Novak July 13, 2020 6:25 pm Reply
  • best way to do in parts,, I have commented 0n a lot of your videos so I am thinking of posting a video all about meshmixer but I don't know a good recorder. what do you use for the screen and the camera?

    also an easier way is press fix cracks, then make solid, then make the solid hollow, I know I know it sounds derby but making it solid closes the cracks and the shape and making it hollow with a 4 or so offset so it has thing walls will save so much filament, , and export it,,, if you printer software has the support structure option then click it then the hollow mesh won't be hollow and still have support and be at least a bit strong,, and if your printer software doesn't, just press overhangs on meshmixer and generate supports. and one more thing is making casts which I haven't personal done but have designed some, press make solid on the object you want to cast, make offset a decent amount, press apply then make a hollow with the same offset exactly, the hollow should be the same as the object originally but make sure all accuracy is perfect and a dense mesh,, add a large hole with a taper on the bottom, then delete the other files except for the hollow with hole,, change the shades to the one that is transparent to view then fix, then press slice and make it vertical and right in the middle of the hole, then apply and then separate shells, transform and move away on a 90° angle and view, the molds exterior will be wobbly as it is based on the object, so press meshmix and primitives and square, drag it and drop it away and on the build bed on meshmixer so it is a separate file, hold the little squares for the X,y and zip axis to stretch in transform mode and make it roughly the size with about half a centermeter from each of the widest points so the mold is strong enough, object viewer and duplicate and move to the other half of the mold and then select the mold itself and I thing it is called booloin subtract? so that the square is subtracted with the cast shape in it.. or a simpler way,, restart and make a new file, import the file you want to make a cast and save it to my parts in the meshmixer, or in file explorer open the meshmixer file and look for the folder that has the meshmixer that you can add to the object, copy the object you want to cast and paste it in the folder with the meshmix folder I think called my parts.. then open a new meshmixer and select plane, make a large rectangular prisim and open the meshmixer option and my parts and look if your file is in there, then add it and booloen subtract and then slice the block in half, then add a hole and export as two separate files,, I know absolutely crap explaining but if I find a good screen recorder I will post videos on tutorials on meshmixer

    Osstralian Zoomer July 13, 2020 6:25 pm Reply
  • Hey I was wondering if you could help me with some killing floor prints. I was hoping to print out characters from killing floor but when i try and import their animations like you show in this video, Milkshape crashes. Is this because my computer just can't handle to load the animations or am i doing something wrong?

    TastyWheat July 13, 2020 6:25 pm Reply
  • Great video! I finally got my model 3D printable too. Do you think it will come out all right?
    https://www.shapeways.com/product/GS4LCMBEL/dark-souls-ornstein?key=595cb4ea00f074b7912505bfa561b28d

    Alex Garza July 13, 2020 6:25 pm Reply
  • since you asked, the skirt is actually just the lower portion of the chainmail, gambeson, tabard, etc. wearing the belt over top of it all is what makes it skirt out like that. they were intentionally made long to give protection to the wearers lower body.

    Cumarán Mac Riada July 13, 2020 6:25 pm Reply
  • great tutorial any chance of an updated workshop tour loved the first one 🙂

    makeshift engineering July 13, 2020 6:25 pm Reply

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